Using Gemini Astra combined with Hyper3D Rodin MCP to automatically generate and integrate 3D assets into a browser-based racing game.
Adapted from @riyazmd774GPT-6 can build a game. But what happens when it can also call a specialized 3D model generator while building it? I tested GPT-6 Astra + Hyper3D Rodin MCP by turning a simple racing-game idea into a playable 3D experience. The difference is pretty wild. 👀 🧵👇 https://t.co/bRSrrOyO5R I gave GPT-6 Astra a simple task: Build a browser-based 3D sci-fi racing game with: → WASD + arrow controls → Acceleration & steering → Third-person camera → Checkpoints & obstacles → Collisions & timer → Lighting, shadows & speed effects It first built the prototype using procedural Three.js geometry. Then came the interesting part: Hyper3D Rodin MCP. GPT-6 can understand the game, write the code and iterate on it. Instead of manually creating complex 3D assets, it can call Rodin, generate them, and use them directly in the project. GPT-6 plans → Rodin generates → GPT-6 integrates → Run → Iterate Plus, Hyper3D's Bang to Parts can generate models as separate parts through MCP, giving the agent more useful assets to work with.